Call Can Throw, but It Is Not Marked With 'try' and the Error Is Not Handled

The first time I saw error treatment on WWDC'due south Platform Country of the Union, I thought "here nosotros get again... exceptions". It quickly became clear that Swift'south error handling isn't the same as Objective-C exceptions. So what does this fault handling look like? Where are the differences? Permit'south dive into it!

The first time I saw error handling on WWDC's Platform Land of the Union, I thought "here we go again... exceptions". It quickly became clear that Swift's error handling isn't the aforementioned as Objective-C exceptions. Actually, information technology introduces several improvements, in both performance and readability. So what does this error handling look like? Where are the differences? Allow's dive into it!

Basics

Every bit you may expect, a few new keywords were introduced. Merely first of all, allow's take a look at this code:

func divide( dividend : Bladder, by divisor: Float) -> Float {
if divisor == 0.0 {
fatalError( "Division by naught is not immune" )
}
return dividend / divisor
}

A uncomplicated division operation, where nosotros cheque if a divisor is not equal to 0, so we tin can safely obtain the consequence. Information technology's not the best implementation in Swift 2.0 and we can improve it with the guard argument.

Guards

Let's modify our function and and then explain it:

func split( dividend : Float, by divisor: Float) -> Float {
guard divisor != 0.0 else {
fatalError( "Partition by nil is non allowed" )
}
render dividend / divisor
}

What changed here is that guard ensures that the divisor will be dissimilar to 0.0, otherwise it immediately prints an mistake message and stops execution. It besides allow u.s.a. know, further in the function implementation, that the divisor volition always be correct. This office is pretty simple, if not a bit likewise uncomplicated, just by and large baby-sit helps understanding when the function will exit with failure. Is guard different in any way to a simple if statement? Aye, a bit. Yous can apply guard forth with let and where to unwrap optionals and check conditions. The significant differences are that dissimilar if statements, baby-sit unwraps optionals outside of its scope and also that it runs but if conditions are not met, which means it works similarly to exclamation (merely without crashing an app). Call up nigh guard as a let-else handler rather than an if statement.

ErrorType

Going dorsum to our function - in that location's however room for comeback. Stopping app execution for an incorrect divisor is not the best solution. We would prefer to somehow handle the trouble, rather than just crash the app. There are a few new things in Swift 2.0 that will assist united states here. The beginning is ErrorType. It'due south a protocol that is used in the mistake handling machinery. Only errors conforming to information technology tin be thrown. ErrorType also allows bridging to NSError - cool! Let's make our own division error so:

enum DivisionError: ErrorType {
case ByZero
}

Throw

Swell! At present we want to get this error out of our function when an incorrect divisor is given, and nosotros tin can exercise this with the throw keyword:

func divide( dividend : Float, past divisor: Bladder) -> Float {
guard divisor != 0.0 else {
throw DivisionError.ByZero
}
return dividend/divisor
}

throw lets us literally throw an fault out of the function. But wait - the compiler complains hither that the error is not handled and it also talks about some throws. Nosotros're already throwing, what's wrong? How can we handle this fault? Well it's truthful that we don't handle this error, but we don't desire to right now. We want to laissez passer this responsibility to the user of our convenient function.

Throws

To do this we only add throws earlier the return type in the function's declaration:

func separate( dividend : Float, by divisor: Float) throws -> Float {
guard divisor != 0.0 else {
throw DivisionError.ByZero
}
return dividend / divisor
}

Now the compiler seems to be much happier. throws marks our part as a throwing one. Actually, our role at present has a different type. If we endeavour to assign divide(_:, by:) to the variable of type (Float, Bladder) -> Float the compiler will protest. The correct type is (Float, Float) throws -> Float. However, you tin can still assign a non-throwing function/closure to the throwing type, which means that throwing types are supertypes of their non-throwing versions. Confused? Take a await at an example:

func throwingOperation() throws -> Int {}
func nonThrowingOperation() -> Int {}
func performOperation( operation : () -> Int) -> Int {
render performance()
}
performOperation(throwingOperation) // incorrect - Invalid conversion from throwing function ... to not-throwing ...
performOperation(nonThrowingOperation) // right

If performOperation(_:) would take a throwing type as an argument both calls would exist correct.

func performOperation( operation : () throws -> Int) -> Int {
return functioning()
}
performOperation(throwingOperation) // correct
performOperation(nonThrowingOperation) // correct

Effort

Now another problem appears - the compiler kindly reminds us that calling performance() "can throw, only it is not marked with try and the error is not handled". Permit'southward mark it with attempt then:

func performOperation( operation : () throws -> Int) -> Int {
return try performance()
}

Did you discover how nicely the compiler informed us that the role we desire to telephone call can neglect? I call up information technology'due south great!

Rethrows

Nosotros're getting closer, but even so nosotros're not handling this error inside the function. I call back this is not the best place to handle errors, then what we want to do is to rethrow information technology along to the caller. Swift ii.0 has another keyword for that - rethrows. This is what it looks like with rethrows:

func performOperation( performance : () throws -> Int) rethrows -> Int {
return try functioning()
}

We used rethrows in the same way every bit throws, but it's a bit dissimilar, because the Swift compiler treats it as a office attribute rather than a type. Information technology behaves a flake like an optional throws, so we can switch smoothly from a throwing to non-throwing function, based on the context this function is used in.

Permit's become dorsum to the previous instance and try to telephone call our divide(_: by:) function:

We know how to call a throwing function, simply what near getting the error if something goes wrong?

Do - catch

We will make use of a do-catch statement:

do {
try split(4, past: 0)
} grab DivisionError.ByZero {
print( "Division by nix is not allowed" )
}

Information technology's worth mentioning that practice can have any statements yous like, including multiple try calls. Also at that place can be multiple grab statements that will blueprint-lucifer different errors, and then you lot don't need to write nested practise-catches.

I believe we've covered everything most error handling in Swift 2.0. The but matter remaining is the divergence between the error handling feature and regular exceptions.

Swift errors are not exceptions

Swift errors are different to Objective-C exceptions for several reasons. The first 1 is that error handling in Swift is not as fell as exceptions. When an exception is triggered the stack is unwinded immediately, which may lead to memory leaks. With Swift, there's no such thing, because it just exits the scope.

In that location's besides a performance price with Objective-C exceptions since they're existence resolved at runtime, while the Swift compiler can optimize our code. The entire mechanism also improves readability with syntactic carbohydrate similar attempt and throws/rethrows keywords. This helps developers to piece of work with code and is merely easier to read and understand.

Swift also requires y'all to catch all thrown errors. The situation of an unhandled fault will never occur, which is the main deviation when comparing to exceptions.

Summary

Error handling is definitely a stride forward. We tin check preconditions in our function implementation. We tin can return a meaningful error and handle it gracefully. It's definitely better than Objective-C error handling pattern with passing NSError* to methods, not to mention the exceptions mechanism, which we are being discouraged to use. On top of that, Swift'southward type organisation helps us writing all the lawmaking.

Well done, Apple!

Are you getting started with Swift? We bring y'all an open source style guide created by our iOS team, cheque it out!

wolfealoost.blogspot.com

Source: https://www.netguru.com/blog/error-handling-swift

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